![]() ![]() They just have so much more utility, and they don't vanish once you've quaffed them down.Īt least we get a decent shared stash now. Path of Exile's system is far superior, where you've just got a handful of flasks, each with different attributes-much like the rest of your gear-and a number of charges. In the sequel, you mainly rely on health orbs, and maintaining your health is something you hardly need to consider at all. This is one area, however, where Diablo 3 doesn't have a much better solution. Places where it could obviously be streamlined crop up everywhere, and of course that's exactly what Diablo 3 ended up doing. Nothing stacks! So your inventory will be bursting with potions, taking up vital space until you make room for them in your hotbar. How potions work isn't especially egregious: you put them in your potion hotbar, use them once, and they're gone. Speaking of things that will kill you, potion management is a real headache. Even with a few unlocked abilities, micromanagement really becomes a pain in the arse, especially when a momentary interruption in your concentration can spell death. To not have the option of enabling a more modern "press key, cast ability" input scheme seems like an oversight. Unfortunately, using those hotkeys doesn't actually fire off the ability instead it just changes what ability is mapped to the mouse buttons. That's incredibly inflexible, which Diablo 2 seems to realise, hence why you can map all of your abilities to F1-F8. See, abilities are mapped to the mouse buttons, and you can only have two active at a time. This brings us to how you actually use your abilities, back before Blizzard had refined its UI and hotbars. Ultimately, it's just more fun to fiddle around with, and the differences between builds are more dramatic, more meaningful. Every time you unlock a new ability or rune, you've got something that can fundamentally change how your character plays. See, while there are fewer abilities, all of them can be augmented with runes, dramatically changing them. This flexibility is borrowed from Diablo 3, however, which also makes me crave the other ways in which Diablo 3 improves experimenting with builds. They might not all be viable for the endgame or PvP, but that is less of an issue now that you can easily reroll your character. You level up fast, and there are so many different ways to make whatever class you pick your own. I should add that I don't think Diablo 2's character progression is bad. Note: Please do not download the game unless you have purchased it.If you've been overcome with nostalgia and decided to chase the Wanderer again, take a look at our Diablo 2: Resurrected class guide to help you pick between the Amazon, Assassin, Barbarian, Druid, Necromancer, Paladin or Sorceress. Finally, there are a few of my characters that finished Hell difficulty and a mule. There is a document with a list of every unique and set item, and another document with important game stuff that one might need to refer to. Also includes all unique items, gems, runes and sets found in the game. Includes Ultimate Diablo Item Editor 2 (UdieToo) and Hero Editor. You don't have to change anything, just leave this window open (minimized is fine) while you play. ![]() To avoid/fix this, simply right-click on the desktop and open Screen Resolution. Known issue: on Windows 7 and up (maybe even some earlier versions), the game's colors are all garbled. It is configured to run 1280x800 resolution. To keep save files in the same folder, run as administrator. Runs on all Windows (including 7 and up). If you want a particular patch, just extract that into the game folder and you'll be set. Later patches are included, but the MultiRes plugin only works on 1.12. Pre-installed Diablo II: Lord of Destruction from Blizzard Entertainment patch 1.12 (English) with MultiRes plugin that lets you run the game in high resolutions.
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